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Only improvements we will likely see is the new engine improving shadows
Discussion started by Megaomgchen , on 12 October 02:15 AM

I can envision that likely out there we will still see somebody wearing those older cooperation items even if they are not rigged up to the very same criteria as new cosmetics in an identical manner and that there definitely would have been outrage when it had been made unusable or obsolete. Collabs who have had their makeup removed still have their resources exist on the game so those will likely still be Phantasy Star Online 2 Meseta accessible for jp players.

Only improvements we will likely see is the new engine improving shadows, shadows, colors, particle effects and casting them against the outfits. You can have a look how just implementing better shadows and colors can enhance older equipment by assessing ReShade screenshots. Collabs who have experienced their cosmetics removed nevertheless have their assets exist on the game so those will likely still be available for jp players. Only improvements we will likely see is the brand new engine improving shadows, reflections, colors, particle effects and casting them against the drapes. You may take a look how exactly applying better shadows and colours can improve older equipment by checking ReShade screenshots.

The next step following Plains of Eidolon, to me, personally could have been Dragon's Dogma Online's open areas.

Not really play PSO2SEA however I did play a great deal of matches in SEA release. Maintaining service through a localizer (distributor), but backslash of the distributor be able to alter the sport itself or ramble afar from the original maintaining plan from mom company (in this case SEGA). Many games come and go just as a result of poor maintaining and being exploited. With Sream being a thing since quite a while (really steam gradually became an essential thing in around PSO2SEA launch, the rise of MOBA like Dota2 and LoL was a thing), many issues of localizer were turned out, such as manipulating worth (PSO2, when enemy dealt more dmg and assume to be) to unfair monetization (many, including Garena in trapping RP rate in local monies, and for PSO2 was outfit fragments and affix outfit). All of it are a sort of managing and maintening the sport. Frankly, not much match stayed over 5-7 years with such lack of honesty and non transparency of the localizers, and their strategy then (at least in my country) was type of instant-ramen of buying license, utilizing it in couple years for fast buck then discarding it. There are some poblishers/localizers did really excellent job, notably Mihoyo or even YoStar, but that's for cellular market and that is sort of afterwards with higher standard when gamers started caring about such and transparency.

So their fear is quite valid, of cheap PSO2 Meseta contents being shifted too much like oriental (SEA) launch, but he does have to observe why why it failed in a wider perspective, not simply only PSO2's instance. "We heard a great deal of players say they've been waiting eight long years with this launch. [laughs] We were really happy about that."

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