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Genre: Turn Based Strategy-Arena game
Enter in a Fantasy Arena and fight to become the Champion! The game contains the following outstanding gameplay features:
- Gladiators: humans, elves, orcs, warriors, wizards... - Every Gladiator has unique characteristics - Equipments for each Gladiator
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Comments
BDJ
The way the game runs atm, this multi-classing is for fun only; it is easier to win using pure fighters, archers and mages simply because the weapons and spells are much more expensive than the gladiators. Tactical units of this type would be useful if the restriction on the total number of gladiators became important: the limit for the number of gladiators is 6 and it is not too difficult to win the league with 4-5 well-equipped gladiators
Humans and shadow elves are good for multi-classing. You can get a shadow elf with 20-22 magic and around 70-80% melee hit to make a good mage, that, unlike specters, is pretty hard to kill and can do some hand-to-hand damage. You could also make an elf into an archer-mage combo, but it seems pretty useless in this game as both magic and shooting are slow and over distance (although archer-healer could be useful).
-make it possible to pass equipment between gladiators
-make equipment costs closer to the costs of hiring gladiators
-give a little more details on how various things such as action points, hit %, equipment weight etc work
-make AI follow a defensive strategy if it has more missile and slower units
-make AI a little more erratic as it is too predictable atm, e.g. make it randomly switch between 2-3 predetermined strategies if it is losing a fight
-you could introduce injuries to gladiators that would keep them out of several subsequent fights, this will require a larger roster from which you select 6 gladiators for each fight
-release a sequel!!! this game has a lot of complexity and flexibility built in that has been left unexplored
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