Multiplayer Online Games
| Medieval Wars 2 Guide |
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IntroductionMedieval Wars is a turn based strategy game, it's a big improvement from the first Medieval Wars. We introduced new different type of units: infantry (spearmen, swordsmen, pikemen), mounted (light cavalry, medium and heavy) and ranged (bowmen, long-bowmen, crossbowmen). The battle system has changed heavily and has been influenced by Advanced Wars and the Battalion Series.
Player ProfileSelect and click on a slot to save your game progress, you can delete your saved game with the Erase button just below the slot.
Hero ManagementYou are a Captain, a leader of a mercenary company of men, fighting for Nobles and Lords paying for your service.
Here you can manage your Hero, clicking the arrows to select between different weapons, shields, armours and helms. Clicking on the icon near the name you can regenerate it. When you have done you can click the Save button to exit from the screen and save the changes you made.
Game ModesYou can play in campaign mode unlocking new levels and new campaigns (thanks to our tools we will be able to add new campaigns, giving more longevity to the game). We think to include the best user maps created to the new campaigns. You can play in skirmish mode in a randomly generated map for a quick and fast game experience. You can play and rate user created maps.
GameplayYou will compete against computer controlled opponents from 1 to 5 and your main goal is to crush the enemies armies killing all their troops and conquering all their towers and castle. Usually a map contains castles where you can create units and generate income, wheat fields, orchards and mines that increase your gold incomes to create new units. Every terrain give you a defense bonus except from swamp (defense malus), mines, wheat fields and orchards.
UnitsTo create a unit you must click on a tower or a castle when it is empty and not occupied by any units. Spearmen
This is a basic infantry unit, it's cheap and not so strong. This unit do not require a special training, it's easy to equip a soldier with a shield and a spear, but it's not really effective. Health: 20 Damage: 10 Movement: 2 Range: 2 Cost: 20 gold Population: 1
Swordsmen
This is an advanced infantry unit, it's cheap and strong. This unit is more effective against spearmen and pikemen, they can break easily between their lines.
Health: 40 Damage: 20 Movement: 2 Range: 2 Cost: 40 gold Population: 2
Pikemen
Elite
This is an advanced infantry unit, not so cheap but really strong. This heavy trained unit is more effective against spearmen and cavalry, they can stop a cavalry unit charging with their long pikes. Health: 40/60* Elite Damage: 30 Movement: 2 Range: 2 Cost: 50/60* Elite Population: 3
Bowmen
This is a basic ranged unit, not so strong, but with the support of an infantry unit can be very effective.
Health: 10 Damage: 15 Movement: 2 Range: 2 Cost: 45 gold Population: 1
Longbowmen
This is an advanced ranged unit, really strong but due to the heavy training required it costs a lot of gold. With the support of an infantry unit especially pikemen can annihilate enemy cavalry easily.
Health: 20 Damage: 30 Movement: 2 Range: 2 Cost: 65 gold Population: 2
Crossbowmen
This is the most advanced ranged unit, really strong do not require any specific training, but to build a crossbow you need a lot of gold. This unit can deal heavy damage, but it suffers from very limited mobility.
Health: 20 Damage: 40 Movement: 1 Range: 3 Cost: 80 gold Population: 2
Light Cavalry
This is a basic cavalry unit, it's not so strong, but it's really fast. Use it to hit your opponent first, but watch out cause can be killed easily due to the fact that they do not wear heavy armours.
Health: 30 Damage: 30 Movement: 3 Range: 3 Cost: 100 gold Population: 3
Medium Cavalry
This is an advanced cavalry unit, strong and fast. An horse and a trained knight it's quite expensive. Use it to hit your opponent first.
Health: 40 Damage: 40 Movement: 3 Range: 3 Cost: 140 gold Population: 3
Heavy Cavalry
This is the most advanced cavalry unit, strong and fast. It's the most expensive unit. Use it to hit your opponent first. Can change the outcome of the battle.
Health: 60/70* Elite Damage: 50 Movement: 3 Range: 3 Cost: 160/180* Elite Population: 3 Towers and CastlesCastles and Towers are the places where you can create units and generate income. You can find ruins in some maps. Conquer a ruin wait 3 turns and it will turns into a tower. We have 4 levels for every tower, and a tower will automatically evolves: Level 1 tower (3 turns needed), increase population limit by: 6. Level 2 tower (12 turns needed), increase population limit by: 8. Level 3 tower (18 turns needed), increase population limit by: 10. Level 4 tower (26 turns needed), increase population limit by: 12.
TerrainsEvery terrain gives you a different bonus,or can generate an income: Plain: no bonus. Forest : reduces damage taken from ranged and mounted units by 20% Hill: reduces damage taken from enemy units by 25% Mountain: reduces damage taken from enemy units by 30% Canyon: reduces damage taken from ranged and mounted units by 50% Swamp: increases damage taken from enemy units by 10% Orchards: generates 3 gold every turn Wheat field: generates 4 gold every turn Market: generates 7 gold every turn Mine: generates 12 gold every turn Towers: generates 2 gold every turn Level 1: Reduces damage taken from enemy units by 20% Level 2: Reduces damage taken from enemy units by 30% Level 3: Reduces damage taken from enemy units by 40% Level 4: Reduces damage taken from enemy units by 50%
Turn (move/attack/heal/fortify)In your turn you can create new units, move your units, attack enemies and fortify or heal your units. After you finished press the button “End turn”.
Move
Click on a unit to move or attack. To move your unit click on a green highlighted hexagon not occupied by any troop.
Attack
To attack an enemy unit click on red highlighted hexagon.
Options (Heal and Fortify unit)
After you select a unit click again on that unit to see the options heal and fortify. Select left icon to fortify the selected unit. Fortifying a unit will reduce enemy damage by 20%. Select right icon to heal the selected unit (the healing amount is 30% of starting unit health).
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Elite






Elite

