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I think OSRS's 500k maximum reflects

I think OSRS's 500k maximum reflects

By overstating the typical death price you are poking holes in your own argument rather than strengthening as I am sure you had planned. With the way Jagex is, a jmod could look at this post and just point out that even basing on instanced boss encounter deaths, the average departure cost cost is way less than you mentioned so there is no issue and no rework is necessary. Like I said at the start, I concur with you, but I'm just giving some feedback on that part because it is a very informative and largely factual article minus the part.I earnestly don't think I am overstating the cost for a pvm death using a standard gear installation. Admittedly, it is a standard gear installation. Protect thing brings this to over 6m. This isn't some setup that is insane. It's only a melee setup with an sgb switch, nothing mad. They aren't, although the dilemma is that you are assuming that PVMers with the best setups possible are most. Armor with t92 switches and t92 weapons has just like greatest and a 3-4mil death costs case, that's the departure cost. But its character is that individuals are not geared with t92 including their switches. Most individuals are geared with a combo of t92, t90, and t80 (nex equipment since sirenic/ t80 d2d till monday) because of their weapons, armor and switches to get PVM so they aren't hitting those high passing costs. I have read the other comments and I am not alone at the argument I'm making, like 90% of the remarks agree with me, that shows that my argument is correct. If a majority experiences death costs of 2-4mil for themselves and their buddies that means that the death price isnt. And for every PVMer with death costs that are 12mil to stray the average higher, a PVMer is using a passing prices that are 500k to equal it out. The whole first paragraph is speaking to 1 combat style with maybe potentially a splash of another because most players dont hybrid and switchscape each and every boss. It is just necessary/ essential to higher-tier pvmers doing bossing that is high-end. I'm not saying the'ordinary'pvm departure. In my article or comments did I state that. I said there is a pvm setup 6m. The pic I linked is your conventional aod inventory and it is a 6m+ departure... I realize not every passing is 12m, but is there a good reason why ANY death ought to be 12m? That's the purpose of my post. I think OSRS's 500k maximum reflects a sensible understanding of punishing death ought to be. Ordinary and standard may be used interchangeably. You're just being nitpicky on semantics. The PVM installation isnt hybrid switches for AOD or Solak or Rago or Telos quit mentioning them. Your post made a good point, but your ignorance is creating a fantastic debate into a shit one. Standard in that circumstance means what is an acceptable pvm setup, and typical is exactly what the average player uses. Individuals in Raid FC are above average gamers, but in case you have any comprehension in pvm and scrutinize their invents, it is pretty bad, usually they simply bring a defense, overloads, prayer potions, and adren pots or energy seldom. A pvm installation has all of the necessary switches anticipated in a high level team. The pvm installation is just one since you do need food, maxed out with buttons, along with his pretty much matches the description. If until every brink then yea he brought some shit such as ASR and promised to use it, he'd be padding his passing cost. More information about RuneScape in https://www.rsgoldfast.com
Created on: Thursday, 16 July 2020
1 Member 0 Discussions 0 Wall Posts
It is in this regard Phantasy Star Online 2 holds up well

It is in this regard Phantasy Star Online 2 holds up well

Thanks to the engine that is aging any modern PC will run Phantasy Star Online 2 at max settings well beyond 60 frames-per-second, and Phantasy Star Online 2 will appear decent. Even my Xbox One X ran Phantasy Star Online 2 in 4K and from what I could tell Phantasy Star Online 2 was running at 60 frames-per-second on the console of Microsoft. When there's 1 fringe benefit to old graphics is they're not the most extreme to leave. This means performance is solid across the board, and it is a boon considering Phantasy Star Online 2 thrives off its own extreme activity battle. What if Platinum Games combined Diablo? It is in this regard Phantasy Star Online 2 holds up well. It may be the most pretty MMO but sweet Hell is your battle sublime. It's the flexibility center to the layout which produces combat sing. You can have up to six attacks delegated to a weapon at a time -- three to the"front" pub, and three to the"rear" bar. All strikes are mapped to one of the principal mouse switches, or face buttons on an Xbox controller, and tapping Shift/Left-Trigger will automatically swap out the front bar to the bar. It is a simple enough control-scheme to figure out, and enables players to seamlessly weave combos collectively, a tactic reinforced by the glowing white orb that collapses around your character following an assault. When the orb turns red, fire off your next flurry of murder and you'll activate a excellent Attack, increasing damage done. This easy mechanic turns Phantasy Star Online 2's snappy combat into a small rhythm game, where shooting off attacks using a modicum of thought can provide you an edge in a battle. You're never stuck with a single weapon, as it is possible to carry up to six beside you at a time, so if a foe is best managed at range then a swift roll of the centre mouse wheel or click of this D-Pad is all you will want to adjust. There's a hotbar with ten slots for extra abilities and items, meaning moment-to-moment combat degrades into brain-dead button. If this wasn't enough, it is possible to swap to true third-person camera controller to make precise shots as a ranged character (in the cost of a thinner field-of-vision), and you may nimbly dodge away from attacks without a cooldown. Missions are easy in concept, and discuss some similarities with the Dragon Hunter games that predate Earth. You'll saunter up to the assignment NPC, pick a biome that has the loot you require, pick a difficulty, then either jump into an present party or start your own. From there you are going to leave the reception and enter the drop-ship, a secure area where you could purchase or sell things, do some crafting, beverage a stat-boosting pop up, and also employ on a few NPCs to round out your party until somebody shows up to replace them. From that point you'll input the teleportation kiddie-pool in the back of the drop-ship to start the mission proper, where you will discover no more than twelve additional players running around. Ta-da, that's Phantasy Star Online 2's core loop! More information about PSO2 in https://www.pso2ah.com/
Created on: Thursday, 09 July 2020
1 Member 0 Discussions 0 Wall Posts
UFC 251 Live Stream Free

UFC 251 Live Stream Free

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Created on: Sunday, 05 July 2020
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With the Ideal individuals the REC is the best mode in 2k20

With the Ideal individuals the REC is the best mode in 2k20

I've been enjoying 2k for years and I really don't think I've had this much fun with NBA 2K20 before. During quarantine run some 2k with my friends and I decided to make a my participant and we receive a squad of 5 and hit the rec. When we started we were very bad, like losing almost every game, turning the ball right and left. Finally we figured it out and figured out to perform with each other and how to control at the rec. It took us to genuinely discover the squad. My friends wanted to make builds that wanted to play with with a play style and complemented each other. We chose to choose little ball, run and gun, type offense's Houston Rockets method and it's been fun. We score steadily beat teams by 20 + and roughly 80 points a game. Our pace allows to simply out run and out score another team although we do give a great number of points up. Significant man play well against us we gladly give post up up. Requires a lot of ball movement communication, and gamers with the ability to green consistently. You'll be unstoppable at the rec if you have down those things. Below is the line up we run, just wanted to share because I've had such a blast playing especially the drama style we play, the rec. PG: usually my slash playmaker. Avg about 22 PTS and 8 AST. The flooring is spaced out and since my teammates can shoot it gives me a great deal of room to iso and attack the basket. If they decide to assist I could kick out to a few of my shooters who'll knock it down. I try to help the rebound that is large on defense since the players tend to escape for transition buckets. G: (2 way sharp, offensive threat, scoring system ): these spots are filled with a few diff guy we perform. Act as a ball handler that is secondary and these players tend to take well. Both ways are fire at the pass lane and both get a bunch of steals. They flow in transition to get buckets. F: (elongate playmaker) normally run with my boy friend who plays a PF stretch play (duke Dennis construct ) and when he left it he was planning on being a secondary ball handler kind of man but has become a spot up sniper. Sits in wings and corner and just chops. He is usually our 5 and being guarded since he is a PF. He is open all the time and find some great looks. Avg like 23 points on 60 percent. Like a pure sharp, prob could of made the build a little differently so as to cater his play 24, pretty plays but he makes it work just fine. Big: (rebounding wing, paint beast) We don't think in facilities, too slow can not space nicely enough and we are able to hold down our own low just nice. The big for us is the wing. He functions as that Draymond pj tucker role that is green. Rebs, plays great p, and spaces the ground. Heis a sniper and's able to bang. Does it all avg like 11/9/5/3/3. The paint beat is a Rodman can play defense and build, little athletic. Can't take but is able to fin in pace offense just fine. See a great deal of people shitting on the rec, but from my experience with the people it is my fav component of NBA 2K20. Have as much fun playing with my buddies just needed to share and give some enjoy to the REC.My thoughts 2k20 - I Want to know if you agree or disagree. More information about NBA 2K20 in https://www.mmoexp.com/Nba-2k20/Mt.html
Created on: Friday, 03 July 2020
1 Member 0 Discussions 0 Wall Posts
Nanlina

Nanlina

Nanlina
Created on: Tuesday, 30 June 2020
1 Member 0 Discussions 0 Wall Posts
PSO2 manages to avoid the pitfalls

PSO2 manages to avoid the pitfalls

In +10 that is refinement, you may choose a Hidden Potential. Most weapons have just one choice, but a few might have more than one. From the time you reach 12 star weapons, these abilities can be extremely potent and some could even out class 13 superstar ones. Elder Rifle for example provides a 30% ranged damage bonus so long as you have transferred in the last moment or Sigma Fagan's significant rate and harm increase as long as your health is above 50% (which is most of the time). The result of this is that the 13 star weapons just feels impractical at the moment. Armor only requires enough characters to farm for stuff (you'll have up to 3 until you pay for additional character slots). Even though there are storage expansion features and subscription monetization comes primarily in the shape of loot boxes that grant decorative features. Unlike with PSO1, mags cannot be traded and require you to purchase additional ones such as 300 ARKS Cash each. Character slots beyond the 3rd price 500. Boxes are $22 for 12 or $ 2 each. The largest problem with Phantasy Star Online 2 right is your performance. There are a ton of issues with the PC customer. When they are only half full the lobbies stagger. Phantasy Star Online 2 dissipates during Urgent Quests though opponents continue to move and if all catches up, a third of the players are dead. Trying to link to an Urgent Quest when too many people are starting them up may lock you from the NPC till you change lobbies. You can even join a pursuit and end up not actually linking Phantasy Star Online 2 when the lobbies are complete. They will get around to repairing it. The reason for this is the resets about it and the use of capsules. For what should be the end game material, the problem does not scale. The capsule drops limit your capability to enter them and the resets makes unlocking the Very Hard versions frustrating. One difficulty I have is with all the 50 inventory slots. Having only one weapon, while it feels like a lot at first and a full set of gear is 7 slots. Throw in the minimum consumables that are bare and you also hit 12. These slots are also used for quest items, which a run of quests may require another seven. There are special currencies which you earn, gathered things, and drops out of instanced events that could easily push you to 50 before you even realize it. To get a free to perform activity RPG, PSO2 manages to avoid the pitfalls by making levels significant that other games do. You might not be able to access the maximum difficulty levels until level 70, but amounts mean a lot less in comparison to other matches. It's very simple though in regards to upgrading equipment a lot of RNG things could end up irritating. It is hard to screw up your construct. You will do a lot of the same stuff over and over. The most bothersome is having to fish and harvest so as to upgrade gear. But as an online action RPG, it is quite enjoyable and is probably my favorite among those on the marketplace. More information about PSO2 in https://www.pso2ah.com/
Created on: Sunday, 28 June 2020
1 Member 0 Discussions 0 Wall Posts
The Core

The Core

ONLY AOG's most active & social members... To join: Leave lots of intelligent game and/or forum comments, & accrue massive amounts of XP. We do NOT accept applications. We monitor the activities of ALL AOG members, and if you are worthy, we will come to you.
Created on: Saturday, 30 April 2011
19 Members 7 Discussions 49 Wall Posts