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Rating: 3.00/5 - 5474 Giocate
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Genre: Strategy, TD

Carrot Fantasy 2: Desert is the colourful, fun sequel to the challenging defences game, Carrot Fantasy! With more weapons at your disposal than ever, your objective is to protect your somewhat delicious carrot from being eaten by all sorts of nasty, monstrous foes! With limited funds, you've got to be at the top of your game to make the most of your defences, so think about where you place them!



In-Game Tutorial.




#4 fergusferret 2015-01-12 02:13
definitely targeted towards the younger age group.lots of difficulty in the game if you want to remove all obstacles in each of the levels but other than that it is a pretty basic game. some obstacles have towers hidden inside so may be worth trying to destroy some of them :D

as a childs game I rate this 3/5 .... if it were targeted elsewhere the rating would drop a bit lower

#3 MisterD 2013-12-08 00:14
I usually like TD style games, so I should like this. But unfortunately for the author of the game, it didn't hold my interest. The graphics and gameplay are too "childish", which may well be exactly what was intended. So it's okay, but not for me.

#2 earth 2013-11-27 21:17
decent td but doesn't bring anything new to genre and target audience is kids, nice amount turrets but mostly aoe needed to kill enemies and single shots to destroy ground to get more space to build and more money (carrots), nice graphics with ok sounds and decent music.

overall decent game but it lacks something which would make player to play longer than few levels.
#1 Jairone 2013-11-27 18:20
While a decent TD game, it has several flaws.
If you get over 10k in carrots, the last digit is obscured. This may be a problem with resolution as well.
The game runs far too dependent on aoe. You almost never need to build single target towers.
Certain towers are too powerful (mushrooms with +2 carrots per hit as an aoe comes to mind, as does the combo of aoe freeze and slow towers!)
Lack of anything beyond a x2 button hurts the game. More speed, immediate wave sending, and an upgrade system for both towers and some sort of passive or active abilities are notably missing. Speaking of active abilities... they would be nice to break up the waiting!
Lack of special enemies also detracts from the game. The only noticeable difference is that enemies have more hp, and that bosses do come out with much more hp. Other than that, you get types of monsters will nothing very special about them.
That said, the game does a good job of balancing what you need against what is coming. The level design is nice, I like the destructible objects giving cash and sometimes a random tower *spots for random towers are constant on each map*. I found certain levels annoying (hello rocket field) but nothing flawed to a degree of being too hard or easy simply because of field design. Random tower types can have a huge impact on how difficult a map is, with some of the worst results effectively being something you sell immediately to buy something else.
This game lacks anything new and exciting, or even the polish items that are standard in the genre. It is, however, well done for a basic TD game. I still feel that it is lacking in the most important thing... fun, mostly due to having to wait a lot.

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