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There are several people saying this is just what every MMO launch looks like
Friday, 03 July 2020

Folks are spending hours and it looks like everybody has their own unique problem. People have had to alter windows permissions for folders, I've seen documents be deleted and refilled randomly by pso2 sales the computer itself and apparently users even experience issues where Phantasy Star Online 2 will somehow keep the used data that was just deleted, so there's like 70 gb of useless data consumed in your hard disk which you can't eliminate without a powershell script.

It's legit one of the most fucked up launches I've ever seen for a game and it appears to be completely because Sega tried to jam the Microsoft xbox live shit into their game and refuse to release it on steam. Oh yeah, it is a windows shop game. Ironically, preparing a Japanese accounts and installing the translation patch is a lot simpler than trying to buy Phantasy Star Online 2 to run in NA. I understand nothing about Phantasy Star Online 2, except The purchase, and I don't actually play MMOs, but my roommate was sitting with his buddies until like... 2-3 am yesterday trying to buy Phantasy Star Online 2 to run. And he began since approximately 5pm. If he did make it, I really don't know.

Yeah, if your installation becomes corrupted and you can no longer launching Phantasy Star Online 2, should you uninstall Phantasy Star Online 2 it will only uninstall the launcher but leave like 50GB of stains behind. It'll hide these 50GB worth of documents in a document that takes your admin rights so that it's a fight to get in the folder and eventually delete everything. And you have to do this since Phantasy Star Online 2 will not replace the old files if you attempt to just reinstall Phantasy Star Online 2, because that would make too much sense, so you wind up with your hard disk now being taken up by over 100GB with the possibility of the primary problem still persisting so the moment you shut Phantasy Star Online 2 you won't be able to launch it again.

There are several people saying this is just what every MMO launch looks like, but after spending half an hour troubleshooting yesterday I will confidently say it's the worst launch I've ever addressed. It's much easier just to download and fanpatch that the JP release and play there because of just how fuckin' poor the Windows shop has screwed things up. Hell, you can alter a SINGLE CONFIG LINE in the JP launcher and it'll download the US version. At some stage someone caught on and took functionality out, though. It's infuriating that fucking WORKS and they decided to brick it. On top of all of that, JP variant has better optimization, SOMEHOW has higher-quality visuals, and may really be modded and tinkered with once it's successfully installed.

Phantasy Star Online 2 doesn't just eat 70 gigs. If you try to patch Phantasy Star Online 2 and fail, then need to restart, then opt to give up, then it'll lock down that hard drive space double, eating 140 gigs. If it just fails double and you then power through, sometimes it eats that 140 and Phantasy Star Online 2's normal setup for 210 gigs. It's absolutely unbelievable. I feel like as you did not mention how many blocks there were, I want to emphasize the player count gap. On Xbox, there were generally 2-3 filled blocks on cheap Phantasy Star Online 2 Meseta 2 and ships 1, typically 1 on ship 3. I'm on the boat, number three, yesterday and blocks stuffed over at maximum inhabitants.