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Fantasy Kommander - Eukarion Wars (UD)
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Scritto da Fabio
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They're small, green, and angry. They love darkness, poison, and sacking. The most brave ride ferocious wolves and shouting dreadful cries in battle. They're many, they're goblins!
The goblins inhabit the most dangerous, dark and savage forests of the Eukarion continent. They generally live in small tribes devoted to hunting and sacking the neighbouring lands.
They're short, but swift and frightful in battle for their fierceness and their mischievous ambushes.
In the Eight Year of the First Empire of Adamantia, Ghibeldin the Great, with the help of legendary shaman Hudrum, was the first able to found a Goblin Kingdom (See world map).
This barbarian kingdom assembles thousands of tribes of terrible and bloodthirsty warriors whose greatest aspiration is to pillage the damned races that live in their neighbouring lands.

Light Infantry
Armed only with spears and courage, these goblins are swift and lethal.
Equipment: spear
Strengths: high mobility and low cost. Bonus in the Forest.
Weaknesses: Low resistance. Better not to use it in frontal attacks.
Special abilities: Rapid Offensive, Defensive Master, Heal (Self).

Infantry
Warriors from the goblin tribes always ready to fight and cut heads off!
Equipment: spear and shield
Strengths: high mobility and moderate cost. Bonus in the forest.
Weaknesses: low resistance. Better not to use it in frontal attacks.
Special abilities: Rapid Offensive, Defensive Master, Heal (Self).

Elite Infantry
They're the tallest and toughest goblins. The equipment of this terrible infantry is made of the best weapons and armors stolen from enemies killed in battle.
Equipment: chainmail and plate armor, poisoned sword, iron shield.
Strengths: good offensive and defensive abilities. Bonus in the forest.
Weaknesses: high cost.
Special abilities: Rapid Offensive, Defensive Master, Offensive Mastery, Total Attack, Total Defense, Heal (Self).

Slingers
Agile, slender and always ready to runn. Goblin slingers look weak, but they're many and they're angry!
Equipment: sling
Strengths: high mobility and low cost. Bonus in the forest. Long range attack that allows to hit the enemy without the risk of counterattacks. While defending, it can support an army under attack.
Weaknesses: very low resistance. Very vulnerable in short range combat.
Special abilities: Rapid Offensive, Defensive Master, Heal (Self).

Archers
Skilled shooters, goblin archers are always hunting for new preys to torment with their arrows.
Equipment: Long Range
Strengths: Bonus in the forest. Long range attack that allows to hit the enemy without the risk of counterattacks. While defending, it can support an army under attack.
Weaknesses: very low resistance. Vulnerable in short range combat.
Special abilities: Exceptional Shoot, Defensive Master, Heal (Self)

Elite Goblin archers
Among the best goblin warriors. Equipped with bow of superior workmanship and leather armours blessed by goblin shamans.
Equipment: Magic bow of kaos, leather armour of Idra
Strengths: Bonus in the forest. Long range attack that allows to hit the enemy without the risk of counterattacks. While defending, it can support an army under attack.
Weaknesses: very low resistance. Vulnerable in short range combat.
Special abilities: Rapid Offensive, Exceptional Shoot, Defensive Master, Heal (Self)

Wolfriders
Ferocious and savage, the wolfriders love to pounce on the backs of their enemies. Only the strongest and most bloodthirsty goblins can be part of this special unit.
Equipment: cursed sword, Dark Wolf leather armour
Strengths: offensive unit. Good for attacks in the open field and inside forests. Great mobility. Bonus in the forest.
Weaknesses: high cost. Low resistance. Better not to use it in sieges (attack or defense)
Special abilities: Evil Ambush, Rapid Offensive, Powerful Charge, Heal (Self).
And now, question time!
- Do you like the description of the Goblin Units?
- Do you like the graphics that represent the Goblin Units?
- What do you expect from these units in the game?
- Is there something that we missed in the description?
- Would you like to know more about these Units? If yes, please ask.
As always, feel free to ask me anything!
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Fantasy Kommander - Eukarion Wars (UD)
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Scritto da Fabio
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They are strong, ruthless and bloodthirsty.
They are the horror that rides the abyss.
They are the Kaos Kommanders!
A historic alliance between the Orcish Empire, the Kingdom of the Trolls to the West, and the Kingdom of the Goblins to the East (to have a look at the world map), marked the beginning of the Third, glorious, Eukarion War.
Kunger the Magnificent, absolute ruler of the great Orcish Empire, led hordes of valiant warriors to the conquer of Adamantia, the flourishing land cursed by the presence of dwarves, elves, and treacherous humans.
After heroic battles, the intrepid Kommanders of the sacred alliance of the black blood conquered Icilsud, a vast region of fundamental strategic and economic importance.
May the flames of Kaos bless our Kommanders!

Ghebeldin
At first, Ghebeldin the Great was just a simple hunter. He owned a small hut and took care of his family, living of what he could kill in the cold forests of the Est. One day humans in shiny armors bringing flags with a golden eagle reached his village and his life changed forever. Ghebeldin miraculously escaped the fury that the humans unleashed upon his people and from that day he dedicated his life to reunite the Goblin tribes. He no longer wanted to succumb to the armies of Adamantia and aimed to estabilish a kingdom that could face the enemy in real battles on the open field. The Kingdom of the Goblins exists today thanks to this heroic Kommander.

Hudrum
Great soul of the goblins, this shaman is the oldest of his kind. His name is whispered with fear and respect in all the domains of Kaos. No one knows when or where he was born. In his eyes lies a great wisdom, and his steps are blessed from the sacred spirits of nature. Hudrum often retires in long and lonely meditations in the savage lands where no one can find him. After centuries of silence he came back to the goblins when Ghebeldin the great started his project of unification of the tribes and became his adviser and friend.

Skraghat
Noble orcish warrior, Skraghat is the youngest and more powerful son of the golden horde. Trained since childhood to pain, command, and war, this gigantic orcish warrior passed the initiation test to the cult of the black blood conquering, by himself, Krydmin, the mythic club of Drendemel, demonic guardian of the Pit of Shadows.
Ferocious fighter, Skraghat loves hand to hand combat, but contrary to most of the orcish Kommanders, he's a careful strategist that can work behind the lines to best direct the battles where he is the supreme Kommander.

Kheedar
Kheedar is the indestructible herald of the Abyss and few dare to pronounce his name. Legend says that he was once a human. A king of the North or maybe even one of the first emperors of Adamantia. The truth is lost, or it's hidden under his dark cloack. Only the great warrior Marcus defeated him once, but no one can kill him. Kheedar lives in death, breathes death, spreads death, and exists to serve the Abyss and its unintelligible goals. Endless agony, endless pain, endless magic power coming from pure hatred towards life: this is what you will be able to see in the darkness of his eyes.
And now, question time!
- Do you like the description of the Kaos Kommanders?
- Do you like the Artworks that represent the Kaos Kommanders?
- Is there something that we missed in the description?
- Would you like to know more about these “Heroes”?
- Do you like more these Kommanders or the Adamantian Kommanders? Why?
As always, feel free to ask me anything!
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Fantasy Kommander - Eukarion Wars (UD)
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Scritto da Fabio
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What's better than a beer in the mountains?
Ten beers in the mountains!
(Old saying of the Hudrom Dwarves)
...and if after ten beers you're still able to wield a Double Axe maybe the Dwarves will respect your orders in battle.
Gruff, obstinate and hard as rock, the Hudrom Dwarves are ready to fight those damn Trolls who invaded their lands...
The fierce dwarven people originated in the mountains of the holy city of Kumgrod (see the Eukarion Map). Legends say that this city was shaped by the Ancient Gods to be the pillar of the Eukarion Mountains.
Most of the Eukarion Dwarves live in their Ancient Kingdom located in the extreme northeastern part of the continent. This Kingdom is powerful but isolated from the rest of the world. Only few trades are permitted and most of the people here don't trust the other races (particularly the elves).
In the first century before the foundation of Adamantia, two groups of young Dwarves, driven by a “strange” desire to know the world beyond the borders of the ancient kingdom, decided to leave their home in search of adventure. These Dwarves were called the “crazy travellers” from those who remained in the mighty mountains of the Ancient Kingdom. One group decided to travel by sea, the other by land.
The “sailors”, after great adventures in the northern seas, arrived at last in an island full of mountains and established there a New Kingdom. Some of their best ships go once a year to the ports of the Ancient Kingdom to keep the bond with their brothers alive.
The “marchers” fighted their way through the hated kingdom of the giants and the lands of the dark races. These dwarfs became incredible warriors forged by fatigue and pain. After years of fierce battles the marchers settled their new home in the Mountains of the first empire of Adamantia becoming, with elves and humans, citizens of the first multiracial empire of Eukarion.
From a military point of view Adamantia organized Dwarves in 5 (five) different types of armies, that are:
- Dwarven Infantry
- Dwarven Heavy Infantry
- Dwarven Elite Infantry
- Dwarven Crossbowmen
- Dwarven Defenders
Dwarves have, obviously, great bonuses to fight in mountains and big maluses in forests. Generally Dwarves are better as defenders.
Dwarven Infantry
This basic unit is composed by dwarven miners and workers. Although not professional warriors these dwarves are well equipped and trained, great defenders of fortresses and mountains.
Equipment: Chain Mail Armor , Medium Shield, Axe.
Strengths: Great Bonus in Mountains, Good Defense, Cost Effective.
Weaknesses: It's a very basic army, High Malus in Forests
Special Abilities: Forced March, Heal (Self), Impenetrable Defense , Dwarves Courage, Stone Skin.
Dwarven Heavy Infantry
These are the fierce warriors of the Dwarves. They are heavy, dirty and angry!
Equipment: Heavy Chain Mail, Tower Shield, Warhammer.
Strengths: Great Bonus in Mountains, Good Defense, High Endurance.
Weaknesses: High Malus in Forests
Special Abilities: Forced March, Heal (Self), Impenetrable Defense , Dwarves Courage, Stone Skin.
Dwarven Elite Infantry
They are the best and most bloodthirsty fighters of the Dwarves. Only dwarves with no fear of death are allowed in this unit.
Equipment: Dwarves Plate Armor, Dwarves Double Axe.
Strengths: Great Bonus in Mountains, Good Defense and Attack, High Endurance.
Weaknesses: High Malus in Forest, High Cost.
Special Abilities: Forced March, Heal (Self), Impenetrable Defense , Dwarves Courage, Stone Skin, Wrath of the dwarves.
Dwarven Crossbowmen
Dwarves Crossbowmen is a really strong supporting unit. Thanks to the high endurance of the Dwarves and their well crafted armour this unit is a very useful in siege battles.
Equipment: Chain Mail Armor, Crossbow.
Strengths: Great Bonus in Mountains, Ranged Attack that allows you to damage the enemy without suffering counterattacks. In defense it supports an army that is attacked.
Weaknesses: High Malus in Forests. It 's better not to use it in melee fights.
Special Abilities: Forced March, Heal (Self), Impenetrable Defense , Dwarves Courage, Stone Skin.
Dwarven Defenders
They are the holy guardians of the dwarven temples and cities. They are forged by the magic of the earth and not even death may deter them from their mission.
Equipment: Dwarves Magic Armor, Dwarves Magic Shield, Holy Warhammer.
Strengths: Great Bonus in Mountains, Very High Defense, Good Attack, Very High Endurance.
Weaknesses: High Malus in Forest, High Cost.
Special Abilities: Forced March, Heal (Self), Impenetrable Defense , Dwarves Courage, Stone Skin, Wrath of the dwarves.
And after the review of the Dwarves armies it's (as always) Question Time!
- Do you like the description of the Dwarves Units?
- Do you like the graphics that represent the Dwarves Units?
- What do you expect from these units in the game?
- Is there something that we missed in the description?
- Would you like to know more about these Units? If yes, please ask.
As always, feel free to ask me anything!
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Fantasy Kommander - Eukarion Wars (UD)
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Scritto da Fabio
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Welcome back to the Elven Lands!
The Hedmal Forest is under attack.
A Goblin horde in the North and an obscure army in the South are trying to destroy the Temple of Sun, the holiest temple of the Elves in Adamantia.
You'll have to lead an army of Adamantia and save the Temple of Sun in order to restore the ancient pact between the Empire and the Elves...
As you can see from the World Map that I published before (link), there are 2 “Nations” of the Elves in the Eukarion Continent.
There are 2 big Islands in which elves have their dominions.
All the Elves come mysteriously from the “Kingdom of the Ancient Elves”. During the 3rd century before the foundation of Adamantia, there was a bloody civil war and about 70% of the elves left the homeland.
A part of the fugitives decided to live in peace with the other races in the heart of the Eukarion continent, while another part founded the Empire of the Supreme Elves.
Basically, from that time on, there have been 3 “kinds” of elves in Eukarion:
- Ancient Elves: they are the most arcane, powerful and isolate. They have no interest in the political, economical or military events on the Eukarion continent. They study the essence of the magical forces of the Universe and try to live in balance with them.
- Supreme Elves: they are fearsome warriors-magicians and consider all the other races inferior. Their empire is ruled by a hierarchy of noble lineages convinced that they have to conquer by force all the lands of Eukarion, one day or another ...
- Hedmal Elves: these elves are the freest and most adventurous of their race. They take their name from the first forest, where they settled and they participated actively in the creation of the first empire of Adamantia.
You'll lead the “Hedmal Elves” in an epic battle against the obscure plans of the Abyss...
From a military point of view Adamantia organized Elves in 6 (six) different types of armies, that are:
- Elven Infantry
- Elven Furies
- Elven Guardians
- Elven Archers
- Elven Cavalry
- Ladies of the Woods
Elves have, obviously, great bonuses to fight in forests and big maluses in mountains.

Elven Infantry
Elven Infantry is a good unit in both attack and defense. Well equipped and trained this unit can be a nightmare for the enemies in the forests.
Equipment: Chain Armor , Medium Shield, Spear.
Strengths: Great Bonus in Forest, Versatile, Cost Effective
Weaknesses: It's a very basic army, High Malus in Mountains
Special Abilities: Energy of Nature, Wind Speed, Elvish Sacrifice, Offensive Mastery, Defensive Mastery.
Elven Furies
Elven Furies are the cries of the forest that strike the enemies. This is an offensive unit and it's very good to launch it in attacks in the woods.
Equipment: No armor, Magic Broadsword.
Strengths: Great Bonus in Forest, High Offensive Power.
Weaknesses: Bad Defense, No Armor Protection,
Special Abilities: Energy of Nature, Wind Speed, Elvish Sacrifice, Offensive Mastery, Total Attack.
Elven Guardians
They are the roots and the armor of the elven forests. Disciplined and armed with the finest weapons of Adamantia, the Elven Guardians is one of the best infantries in the Empire.
Equipment: Full Plate Armor, Large Shield, Elven Magic Sword.
Strengths: Great Bonus in Forest, High Defensive Power.
Weaknesses: High Malus in Mountains
Special Abilities: Energy of Nature, Wind Speed, Elvish Sacrifice, Offensive Mastery, Total Defense.
Elven Archers
Elven Archers are the best archers in the Eukarion Continent. This is the elite unit of the elves. They are selected among the best elven warriors and receive a special training to learn to shoot arrows with the elven inner power of magic. The armor, bows and arrows of these incredible warriors are made of Mythril.
Equipment: Mythril Armor, Bow and Arrows.
Strengths: Great Bonus in Forest, High Offensive Power with Ranged Attack that allows you to damage the enemy without suffering counterattacks. In defense supports an army that is attacked.
Weaknesses: High Malus in Mountains. Low Endurance. It 's better not to use it in melee fights. High cost.
Special Abilities: Energy of Nature, Wind Speed, Elvish Sacrifice, Enchanted Arrows.
Elven Cavalry
This is an auxiliary light unit. Extremely fast, this cavalry is the only one that can be used easily in the forest.
Equipment: No armor, Elven Lance, Short Sword.
Strengths: Very High Mobility, Great Bonus in Forest.
Weaknesses: Low Endurance. High Malus in Mountains. It's better to not use this army in sieges (both in attack or defense).
Special Abilities: Energy of Nature, Wind Speed, Elvish Sacrifice
Ladies of the Woods
They are the spiritual essence of the elven woods. They are the priestesses of the temple of the sun and help the imperial army only in the wars against the sheer abyss. With their magic they can heal the wounded, fight the evil or invoke the blessing of nature.
Equipment: Magic Dress
Strengths: Healing Power, Blessing Spells to enhance the stats of friendly units.
Weaknesses: Really Low Endurance.
Special Abilities & Spells: Energy of Nature, Elvish Sacrifice, Healing (Self and Other), Mass Healing, Earth Bless, Water Bless, Wind Bless, Fire Bless.
And after the review of the Elven armies it's (as always) Question Time!
- Do you like the description of the Elven Armies?
- Do you like the graphics that represent the Elven Armies?
- What do you expect from these armies in the game?
- Is there something that we missed in the description?
- Would you like to know more about these Armies? If yes, please ask.
As always, feel free to ask me anything!
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Fantasy Kommander - Eukarion Wars (UD)
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Scritto da Fabio
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Hi Human Commander!
Because you're a human, aren't you?
Someone who wants to enter in the Marquisate of Khrieg at this time can only be a fool, or a human hero who wants to save one of the oldest human lands...
Well, human or not, if you want to battle for the Empire of Adamantia your first assignment will be to lead a human army to free the imperial region where the noble knight Marcus was born.
Humans are the dominant race in the Empire and they are perhaps the most difficult race to understand. They can be brave warriors or despicable cowards, great leaders in search of justice or bloodthirsty tyrants corrupted by the deepest abyss. For these reasons it is not easy to read in the hearts of men and it is not always wise to trust them.
From a military point of view Adamantia organized humans in 7 (seven) different types of armies, that are:
- Archers
- Light Infantry
- Infantry
- Men at Arms
- Lancers (Cavalry)
- Feudal Knights
Human troops are generally versatile.
With the exception of Men at Arms we can say that infantries (including archers) are better as defensive troops and mounted units (lancers and feudal knights) are better as offensive troops.

Archers
Human Archers are mostly recruited from the hunters of Adamantia. These men, despite a light equipment, are brave and fearsome fighters. This is not the best human army but it's very useful to hit the enemies from a distance.
Equipment: Light Armor, Light Bow.
Strengths: Ranged Attack which allows you to damage the enemy without suffering counterattacks. In defense it supports an army that is attacked.
Weaknesses: Low Endurance. It 's better not to use it in melee fights.
Special Abilities: Healing (Self), Forced march, Enhanced Arrows.
Light Infantry
Human light infantry is the fastest imperial army in the plains (Elves are unattainable in the forests and Dwarves are unbeatable in the mountains). It can be used for rapid attacks and retreats, or to encircle the enemy in order to reach the objectives quickly.
Equipment: Light Armor, Leather Helmet, Spear.
Strengths: Mobility and Low cost
Weaknesses: Low Endurance. It 's better not to use it in frontal attacks.
Special Abilities: Healing (Self), Forced march, Offensive Mastery, Defensive Mastery.
Infantry
Infantry is a basic army that can be used to defend a village or hold the line on the battlefield. Used at the right time in the right place this army can be decisive to conquer or defend an objective and can face any kind of enemy.
Equipment: Studded Leather Armor , Leather Helmet, Medium Shield, Spear.
Strengths: Versatile, Cost Effective
Weaknesses: It's a very basic army.
Special Abilities: Healing (Self), Forced march, Offensive Mastery, Defensive Mastery.
Men at Arms
This army, together with the feudal knights, is the spearhead of the human armies. It's formed by heavily armed dismounted knights. Men at Arms armies are formidable on the battlefield and represent the best imperial force in sieges, either in offense or in defense.
Equipment: Heavy Chain Mail or Full Plate Armor , Knight Shield, Enchanted Sword.
Strengths: Powerful with high Endurance and Morale. Ideal for attacking and defending villages, cities, fortresses.
Weaknesses: High Cost.
Special Abilities: Healing (Self), Forced march, Offensive Mastery, Defensive Mastery, Courage, Total Attack.
Lancers
This type of cavalry is recruited from the sons of the rich merchants of the imperial urban bourgeoisie. It's a medium well trained cavalry that can be decisive in the open field.
Equipment: Chain Mail, Knight Shield, Knight Lance, Sword.
Strengths: Offensive Army. Powerful in attacks in the open field. Good Mobility.
Weaknesses: High Cost. It's not very effective in forests. It's better not to use this army in sieges (both in attack or defense). Medium/Low Endurance.
Special Abilities: Healing (Self), “Elite Ride”, Devastating charge, Courage.
Feudal Knights
Fedual Knights are the most powerful heavy cavalry across the Eukarion continent. Formed by skilled noble warriors of the Adamantia Empire this army may be the key to victory in most of the battles.
Equipment: Magic Full Plate Armor , Holy Shield, Enchanted Knight Lance and Magic Sword.
Strengths: Powerful with high Endurance and Morale. Devastating in attacks in the open field. Good Mobility.
Weaknesses: Very High Cost. It's not very effective in forest. It's better not to use this army in sieges (both in attack or defense) whenever it's possible..
Special Abilities: Healing (Self), “Elite Ride”, Devastating Charge, Courage, Mortal Charge.
And after the review of the human armies it's Question Time!
- Do you like the description of the Human Armies?
- Do you like the graphics that represent the Human Armies?
- What do you expect from these armies in the game?
- Is there something that we missed in the description?
- Would you like to know more about these Armies? If yes, please ask.
Please consider that I'll publish the armies effective stats in the future episodes of this diary or upon the release of the game.
As always, feel free to ask me anything!
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