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AOG Bibliography E-mail
Scritto da Fabio   
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Ideas and knowledge are two aspects of humanity that I don't consider totally futile, grotesque, and horrible.

For centuries we have transmitted ideas and knowledge with writing and books.

We have printed a lot of shit... but someone even managed to create, discover, disseminate something that has improved the lives of many.


I wanted to create this section in hopes of sharing with you, players, developers, crazy creative people (or just crazy), the best publications dealing with the theme of “games and human knowledge (History, Art, Literature, Math...) that can be applied in the games”.


At first, in this bibliography I'll add the most important books that were “useful” to me in the creation of my little games and of this website, so it will be very incomplete.

Games helped and are helping me to face "reality" in the midst of this mess we call "life".


I'll try to be as scientific as possible, properly citing authors, works, and publishers, but this bibliography is to be considered imperfect and constantly under development.

Please, if you have the time and will, inform me of any error and help me build this section in the best way.




Balestracci, Duccio. La Festa in Armi. Giostre, tornei e giochi del Medioevo. Bari, Laterza, 2003.

Barber, Richard. Tournaments. Woodbridge, Boydell press, 1989.

Bloch, Marc. La società feudale, Torino, Einaudi, 1987.

Cardini, Franco. Quell’antica festa crudele, Guerra e cultura della guerra dal medioevo alla rivoluzione francese, Milano, Mondadori, 1995.

Campbell Joseph, The Hero with a Thousand Faces. New World Library, 2008.

Castronova, Edward. Exodus to the Virtual World. Palgrave Macmillian, 2007

Costikyan, Greg. I Have No Words & I Must Design.

(online article: )

Crawford Chris. The Art of Computer Game Design, It was originally published in Berkeley, California by McGraw-Hill/Osborne Media in 1984. The original edition is now out-of-print but from 1997 became available as a free download from a site maintained by Washington State University, Pullman. In 2011 the free download was removed and the text is currently available as a Kindle e-book (from wikipedia - ).

Crawford, Chris. Balance of Power. Microsoft Press, 1986.

Despain, Wendy (edited by). Writing for Video Game Genres. AK Peters, 2009.

Despain, Wendy (edited by). Professional Techniques for Video Game Writing. AK Peters, 2008.

Dille, Flint and Zuur Platten John. The ultimate guide to Videogame writing and design. Lone Eagle Publishing Company, 2007.

Dodsworth, Clark Jr. Digital Illusion. ACM Press-SIGGRAPH Series, 1998.

Forte, Franco. Il Prontuario dello Scrittore, 6 ed. Delos Books, 2009.

Fullerton, Tracy. Game Design Workshop, second edition. Morgan Kaufmann, 2008.

Gee, James Paul. Why Videogames Are Good For Your Soul. Common Ground Publishing, 2005.

Glassner, Andrew. Interactive Storytelling: Techniques for 21st Century Fiction. AK Peters, 2004.

Gold, Rich. The Plenitude: Creativity, Innovation, and Making Stuff. MIT Press, 2007.

Huizinga, Johan. Homo Ludens: A Study of the Play Element in Culture. Beacon Press, 1955.

Ince, Steve. Writing for videogames. A&C, 2006

Iuppa, Nick, Terry Borst. Story and Simulations for Serious Games. Focal Press, 2007.

Lullo, Raimondo, Il Libro dell’ordine della Cavalleria. Carmagnola, Arktos, 1983.

Kafai, Yasmin B. Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming. MIT Press, 2008.

Kent, Stephen L. The Ultimate History of Video Games. Prima Publishing, 2001.

Kim, AmyJo. Community Building on the Web. Peachpit Press, 2000.

Koster, Raph. A Theory of Fun for Game Design. Paraglyph Press, 2000.

McCloud, Scott. Understanding Comics. Kitchen Sink Press, 1994.

McCloud, Scott. Reinventing Comics. Harper Collins, 2000.

McGonigal, Jane. Reality is Broken. Penguin Books. 2011.

McLuhan, Marshall. Understanding Media. MIT Press, 1998.

Moore, Alan. Writing for Comics. Avatar, 2010.

Newman, James and Iain Simons. Difficult Questions about Videogames. PublicBeta, 2004.

Perla, Peter. The Art of Wargaming. Naval Institute Press, 1990.

Rabin, Steve. Introduction to Game Development. Charles River Media, 2005.

Rouse, Richard III. Game Design Theory & Practice, 2n edition. Wordware Publishing, 2005.

Rogers, Scott. Level Up! The guide to great video game desig. John Wiley&Sons, 2010.

Salen, Katie and Eric Zimmerman. Rules of Play: Game Design Fundamentals. MIT Press, 2003.

Schell, Jesse. The Art of Game Design, Burlington (Usa). Morgan Kaufmann, 2008.

Visit the Website to buy this great book and its “Deck of Lenses”:

Sheldon, Lee. Character Development and Storytelling for Games. Course Technology, 2004.

Strunk, William and E.B. White. The Elements of Style. Macmillan Publishing, 1959; reprint 4th Ed. Allyn and Bacon, 2000.

Suits, Bernard. The Grasshopper: Games, Life and Utopia. Broadview Press, 2005.

Tinsman, Brian. The Game Inventor's Guidebook. Krause Publications, 2002.

Vogler, Christopher. The Writers Journey: Mythic Structure for Writers, 3rd Edition. Michael Wiese Productions, 2007.

Vorderer Peter and Jennings Bryant (eds). Playing Video Games: Motives Responses, and Consequences. Lawrence Erlbaum Associates, 2006.