there could be a point to this game being made but I fail to see it . I like tower defence games but this is a bit like watching the first episodes of star-trek with no captain kirk and a smiling spock ????? I imagine there was some idea behind it but as far as I can see it is not quite there yet.
3 towers, 3 specials, and 0 balance. The game has 3 types of towers, but only 1 is worth using. To expound on that: Whales hit for 150 for $250. Smelt hits for 25 for $100, with very minimal range/rate improvements that result in it maybe doing an equivalent 120 for $300. The eel hits for 18 for $350, and the rate and range is better... but that $350 gets you maybe 7 hits on a straight (112 for $350.) This gets worse when you consider corners and whales. Upgrades are useless. The damage and range given pale in comparison to just buying another tower on a straight path... for any of the towers. Grenade seems useful, as does trap, until you consider the power of barrage (again, the middle option) and the effect of tower clustering. Barrage is a barricade, which turns foes back to walk a full straight area of the path. They will hit the turn and return to normal pathing. This means that a long straight area lined with towers and with a barrage at the end is op (barrage works even if the foe has more hp than the barricade, and if the foe has less than barrage is not destroyed.) In other words, this is a TD game that might as well have 1 tower and 1 special effect. The others are useless, and that lack of balance hurts an otherwise already poor game (game is super easy with that knowledge!) 1/5. Come back when you can balance a game... TD game specialist site of fail!
Comments
1/5 to be generous
The game has 3 types of towers, but only 1 is worth using. To expound on that: Whales hit for 150 for $250. Smelt hits for 25 for $100, with very minimal range/rate improvements that result in it maybe doing an equivalent 120 for $300. The eel hits for 18 for $350, and the rate and range is better... but that $350 gets you maybe 7 hits on a straight (112 for $350.) This gets worse when you consider corners and whales.
Upgrades are useless. The damage and range given pale in comparison to just buying another tower on a straight path... for any of the towers.
Grenade seems useful, as does trap, until you consider the power of barrage (again, the middle option) and the effect of tower clustering. Barrage is a barricade, which turns foes back to walk a full straight area of the path. They will hit the turn and return to normal pathing. This means that a long straight area lined with towers and with a barrage at the end is op (barrage works even if the foe has more hp than the barricade, and if the foe has less than barrage is not destroyed.)
In other words, this is a TD game that might as well have 1 tower and 1 special effect. The others are useless, and that lack of balance hurts an otherwise already poor game (game is super easy with that knowledge!)
1/5. Come back when you can balance a game... TD game specialist site of fail!
overall don't bother unless you are td-fanatic.
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