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Humans fear them, elves despise them, dwarves hate them. Their origins are legend, their life is a bloody battle. The Abyss conquered the heart of their empire, but not all of them are slaves of the darkness.
They are strong, proud, and ferocious, they are the Orcs!
The Orcs have always been the sworn enemy of Adamantia since when, in the third century, they managed to found a vast empire on the western shore of Eukarion (see worldmap).
Orcs love swamps, but they can also be found in several savage areas of the great continent of Eukarion. They usually live in big fortified villages.
Their social hierarchy is strictly military. The chief of the village is the strongest warrior, and in order to stay in command he must prove himself throughout all his life. Everyone must fight and show their worth in battle, except for the shamans, a sacred caste that talks with the spirits and knows the ancient medicine that preserves the health of the tribe. Only those who have been “chosen by the spirits” can be part of this mysterious brotherhood of ancestral priests.
The Orcs are mighty, twice as strong as a human, and have a greenish skin. In the Empire of Adamantia it is believed that they are all creatures of the Abyss, but actually they have an intellectual and character complexity very similar to that of the humans. However, during the Third War of Eukarion, the empire of the legenday Orcish warlord Kungher seems to have been fascinated heavily by the Absolute Evil...

Light Infantry
They're big and green, they don't wear any armor and they are always ready to fight, they are Orcs!
Equipment: Bludgeon
Strengths: celerity and low cost. Bonus in Swamps.
Weaknesses: low resistance. Malus in Forest.
Abilities: Fury, Endurance, Forced March, Heal (Self)

Infantry
Orcs trained and armed by the mighty orcish empire of Kungher.
equipment: sword, shield, light armor.
Strengths: versatile, moderate cost, bonus in swamps.
Weaknesses: basic unit without particular characteristics. Malus in forest.
Abilities: Fury, Endurance, Forced March, Heal (Self)

Orcs Destroyers
They're the strongest and most ruthless warriors of the orcish empire. They wield gigantic blades and under the thick armors their bodies are painted with shaman runes that give them enormous power.
Equipment: plate armor of the spirits, orcish scythe of descruction
Strengths: extremely powerful in attack, effective in defense, high resistance, bonus in swamp.
Weaknesses: high cost, malus in forest.
Abilities: Fury, Endurance, Forced March, Heal (Self), Total Attack.

Archers
They're the best orcish hunters recruited to fight in the army of the empire of Kungher. They're tough and have good aim.
equipment: leather armor, war bow
Strengths: long distance attack that allows them to damage the enemy without suffering from counterattacks. In defense, they can support a defending unit. Bonus in swamp.
Weaknesses: low stamina, low defense. Vulnerable in hand to hand combat. Malus in forest.
Abilities: Fury, Endurance, Forced March, Heal (Self).

Cavalry
Orcs covered in steel riding mutant bulls from the swamps of kaos. These are the orcish cavalry units: frightful creatures stirring the battlefield.
equipment: heavy armor, spear, sword
Strengths: offensive unit. Great for attacks in the open field and Swamp, where it has several bonuses
Weaknesses: high cost. Low resistance. Big maluses in Forest. Better avoid employing it in sieges (attack and defense)
Abilities: Fury, Endurance, Devastating charge, Heal (Self).

Elite Cavalry
Only the strongest and more resilient orcs and mutant bulls can be part of this unit. Ther are fast, powerful and deadly when charging.
Equipment: plate armor of the spirits, magic spear, poisoned sword.
Strengths: very powerful, great resistance and moral. Great for attacks in the open field and in Swamp, where it has several bonuses.
Weaknesses: high cost. Great maluses in Forest. Better not to employ it in sieges (attack and defense)
Abilities: Fury, Endurance, Devastating charge, Heal (Self).

Shamans
Orcish shamans are the soul of tribes. They talk with spirits, heal the wounds of warriors and they are ready to fight for their people.
equipment: tunic and staff of the spirirs
Strengths: healing spells. They can hit enemies from a distance using magic.
Weaknesses: weak in hand to hand combat, low resistance.
Spells: Dark Blood, Mass Dark Blood, Abyss Favour, Wind of Death.
And now, question time!
- Do you like the description of the Orcish Units?
- Do you like the graphics that represent the Orcish Units?
- What do you expect from these units in the game?
- Is there something that we missed in the description?
- Would you like to know more about these Units? If yes, please ask.
As always, feel free to ask me anything!
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Comments
I see aog supporters last as usual eh
joking aside I probably fit into most of those categories apart from the billionaire and parent bits
With FK-Eukarion Wars we hope to involve all these categories of players:
Strategy Fans
Wargamers
Warhammer/Miniatures Fans
Rpg Players who "love" Tactical Battles
Crazy Generals
"Thinkers"
Merciful
Bored billionaires
Trained Monkeys
Our Parents
Hidden Aliens
Ancient Gods
AoG Supporters
You're right, it's a "table top videogame". But I consider FK more a Fantasy Wargame than a tactical miniatures game.
FK is inspired by the "ancient games" Panzer&Fantasy General.
Really? Could have sworn it was rather Warhammer Fantasy...
Anyways, I'm not a Warhammer player, but I watched a few games, and I always felt that Fantasy/Kaos Kommander comes very close to that experience.
A table top flash game, so to speak.
Great Miniatures, thanks for the links!
There are not a lot of questers about these days, which is a pity as that was a very good and versatile game. I am hoping that we get a quest type scenario as a stand alone game at some point in the future within the FK or KK tradition
Warhammer?
We are played in diffrent game settings. But look at this
http://www.coolminiornot.com/247643?browseid=1976009
http://www.coolminiornot.com/252165?browseid=1976009
http://www.coolminiornot.com/222637?browseid=1976009
just another game setting. also a have "green tide" in my bookshelf(and it works). It is disbalance in my mind, but IMHO my opinion would helps creators of game. ;)
I'm thinking about the orcs of the german pen&paper role-playing game "Das Schwarze Auge" (Known outside of Germany? "The Black Eye"? "L'Occhio Nero"?). There are orcs, too, which construct shortbows that can compete with elven bows.
Witth that in mind, I suggest to design the orcs' bows differently, blackened, short, and sturdy. Adorned with fur and feathers. Made from horn, metal and bone.
Just true barbarian bows.
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