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Rating: 4.39/5 - 13770 Plays
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Genre: Strategy, TD

Darkness is on the way to enslave this lands and you have to stop it. 27 unique warriors will be available in your army. You will need to move them to where they're most useful at the moment.



Mouse (In-game tutorial).




-1 #4 TheZman 2013-01-21 19:44
Such artistic chibis I have never before seen. Excellent artwork and in-game music, professionally done game but not truly... enthralling. I'm not certain if there is a storyline or not. Good game though. 4/5
+2 #3 earth 2013-01-20 21:35
very nice semi-td game, bit restricted tower placement (sometimes bit difficult to decide if tower a is better than tower c in same place), money generation bit slow (1st upgrade is bought ~halfway and last are bought on 2nd last wave, upgraded units won't be bought until later levels), footmen are pure cannonfodder against many enemies, wizards and archers occasionally vanish and later respawn (no idea why since they don't fight directly against enemies), respawn rate is slow until gets it upgraded alot (same thing applies to all skills), nice amount of different enemies (although sadly footmen just bit slow many of them) and some are nasty (aka only 1 type of units do most damage), very nice graphics and nice sounds and very nice music.

overall very nice semi-td but lack of money means some levels need to be replayed to get max skillpoints, few tough enemies which are most vulnerable to 1 type of unit, random of special powers given (I got once 1 heal and 1 stoning on 1st playtime and next play got heal and arrowrain).
#2 Figsak 2013-01-20 18:51
Very competent Kingdom Rush clone Not quite as good as KR, but certainly worth finishing. The game is a TAD short, and the game quickly goes from super-easy to deadly-hard about 6 levels in, but it's a well made and fun game.

4/5 stars
-2 #1 fergusferret 2013-01-20 16:23
very nice game in the same vein as kingdom rush. this has buildings already set so all you do is select the type of defenders in each. best bet is to keep to 1 type of defender per building and have archers in the areas off paths so they have chance to keep firing and not have to go into hand to hand combat which gets them killed easily..., same with the wizards until you have the top rank mages who have the ability to deal with hand to hand combat.


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