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Rating: 2.78/5 - 14043 Plays
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Genre: Strategy, TD

Your goal in Magic Defense to to conquer the mountains, plains, forests and deserts of the Kingdom of Tulgan. Quest as you fend off waves of enemy orcs, creatures and monsters. Ceate a powerful defense and prevail.







-2 #10 fancykm 2012-06-22 05:45
#9 fancykm 2012-06-22 05:44
another hopeless td game.|:;/
#8 Ragnar 2012-05-07 12:43
I did not enjoy this game but it was ok - just could not a grip of it - will appeal to many others who like this genre 3/5
#7 Figsak 2012-02-18 19:05
I got the feeling there would be a problem when the very first tutorial box opened, it was 3 paragraphs long, and it disappeared after I got through 1 paragraph.

+1 #6 earth 2012-02-04 22:36
another td-game, this has quite alot units and quite good graphics, due overexposure to td-games didn't play more than 1st level.

apparently easiest games to do are twer defs, car parkings and zombie shooters.
#5 BDJ 2012-02-04 15:53
Final Update.

I finally completed the game; all 25 levels. To save myself the frustration of sloooow gold accumulation, I hacked the $$ just to get through the game with my sanity.

The clunky interface was no longer a problem, having learned how to avoid the pitfalls through 'rout'. The melee infantry does gain and expand zones of control as you upgrade them, so that became a non-issue.

One extremely irritating BUG in the game is that, when you have killed some opponents, they don't disappear from the battle, but remain in-place and become a magnet for your attacking forces. These dead magnets attract your conjured troops like stink on defecation; so much so that your troops will not attack any other 'live' enemy; they just 'bang' on the dead trooper ad infinitum! So it kinda defeats the purpose of using conjured units. Really sucks, IMHO!! :sad:

A word of tactical advice. If you use towers to setup your perimeter defense, populate them with the Crossbowman rather than the Ranger. The Crossbowman has better defense, more hit points and do more damage. Since they are on the perimeter, range is not an issue.

I'd like to rate this game 3.5/5, but the 'dead magnet' issue has forced me to maintain my 2.5/5 rating.

Have fun with the Dragons, Demons, and Giants!

And that's my story ....

+1 #4 BDJ 2012-02-03 16:10
That's it; I'm done! Here's what I like about this game.

(1) The ability to conjure Valkyrie, Undead, The Phoenix, and a Unicorn. That is, if you can afford the upgrades in a timely manner. However, once a conjured unit reaches a certain point on the map, it will stand idle until a new enemy enters the map. If the enemy 'skirts' around the conjured unit, it just sits idle and watches the battle rage.

(2) The ability to place any unit into a tower to increase its range and protection. That is, if you can afford to do so.

Here's what I don't like about this game.

(1) Placed melee units (including conjured) have no zone of control! If an enemy directly intercepts your unit, fine. Melee ensues. However, if an enemy is to either side of your unit (one hex over), no melee ensues and the enemy strolls on by to your Orb.

(2) Gold distribution for each map is terribly unbalance and the 'gaining' of gold in a battle is somewhat slow.

(3) The clunky interface (see previous post).

Rating: 2.5/5

#3 harrier0 2012-02-03 15:56
It ok but seems to be a little basic. Information about strengths of enemies is weak and the path theytake is a little 'fluid' which isn't neccessarily a bad thing. With so many defensive options the learning curve is steep and I found myself using the same units level after level when I am sure that there are probably better ones available. Fewer units that can do more varied attacks would be better. Overall its good but could be improved.3/5
+1 #2 fergusferret 2012-02-03 15:04
not a bad game with gold passed to the next level if not used. no real idea about the units strengths and the druid has to buy healing every time it is used. kind of defeats the object of being a healer really I think.

learning curve is a bit steep and the only indication of where the enemies are going to come from is a path in some levels or distance from orb to furthest wall of the game.

you can direct the enemies in some way but the flying enemies are hard to kill. needs lots of gold saved up for towers to be able to defeat them before they kill your archers.

the rangers are probably the only useful attackers I have found so far. The druids are not bad at healing but the cost is out of proportion and they should be allowed to learn and thus keep on using when needed.

will probably give points later when I have been through the game a few more times,
+1 #1 BDJ 2012-02-03 14:31
Wow! 351 plays, a rating of 5/5, and not a single comment thus far!! Hmmmmmmm. :-*

Well, I've played this game for an hour or so, and here's my 'take' on it. First of all, the in-game user interface is clunky and not terribly user-friendly. Once you start the enemy wave, placing ground units strategically in real-time to 'intercept' enemies is problematic. Sometimes it works; mostly you cannot effectively do it. The intercepting unit will not 'place' and the enemy simply wanders into your Orb unhindered. Really quite frustrating! Also, the 'mouseover' identification of unit types on the Unit Control Bar only works before you select a unit. Once a unit is selected, you're flying 'blind'. You cannot tell what the unit-type is of any other unit you're trying to select. Granted, if you play the game long enough, you learn the unit-type positions by 'rout', but it doesn't help the beginner.

I do like the ability to control the game map grid. However, the placement of 'walls' to channel the enemy approach will not extend to the edges of the map. So the enemy always has a way to 'sneak thru' your defenses.

Do I like this TD game? It does have a certain appeal to me, but the lack of user control of friendly units makes it too frustrating to like. I'll continue to play a-bit before a Final Rating, though. But I am not all that hopeful.


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