I was lucky and took the right path but not being able to redistribute points within individual heroes can be a pain, and thats all down to mochi policy, which stinks! Still love the game though 4/5
I agree, get rid of Mochi. I made my wizard go in the freeze spell route, but then the druid can slow anyway so my wizard would have been much better off as a damage dealer doing fire damage.
I agree, get rid of Mochi. I made my wizard go in the freeze spell route, but then the druid can slow anyway so my wizard would have been much better off as a damage dealer doing fire damage.
Not quite as difficult as first imagined this one. The heros upgrade on their own and the units gain a level when the hero levels of the same type.
This is a bit like the leveling ability of murlok as it requires a grinding out of levels over and over to gain the levels for the heros and thus the supporting units.
I may have more to say if I get further into the game later but for now 4/5 for a game that makes you think
Quoting Figsak:
#1. The archer and Mage hero don't level very well...
#2. Shooter mobs are, again, gay!... Most of this "TD" is spent trying to keep the enemies from murdering your heroes, or burning down huts. This mechanic makes the game slightly annoying.
Overall, this is a good game that would be better if Mochi weren't whores.
#1. The archer and Mage hero don't level very well...
#2. Shooter mobs are, again, gay!... Most of this "TD" is spent trying to keep the enemies from murdering your heroes, or burning down huts. This mechanic makes the game slightly annoying. #3. Fuck you Mochi Games... You cannot reset hero points unless you spend real money to buy the Mochi item that does this. This creates the issue of, when you've been playing for a ton of hours, and you suddenly realize... My mage hero blows, because I've built him wrong... Too fucking bad. You just have a shitty mage now. Start the whole game over if you want to fix it. Purposely leaving this feature out of the game to try and get our money is lame. Eat turds and die.
Overall, this is a good game that would be better if Mochi weren't whores.
I like it. The difficulty curve is good as it starts out very easy but gets very hard later on. Not too much out of the ordinary, but it is brought together in a good way. The RPG elements for the heroes is a good addition to the game and really makes you want to go back and try levels again once you level up a bit. My only complaint would be that money is too hard to come by and mana too easy. I would like it if you could level the player too, increasing gold haul, tower range bonuses etc.
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Rate: 2/5
BDJ
That's the exact issue I had.
This is a bit like the leveling ability of murlok as it requires a grinding out of levels over and over to gain the levels for the heros and thus the supporting units.
I may have more to say if I get further into the game later but for now 4/5 for a game that makes you think
Quoting Figsak:
#2. Shooter mobs are, again, gay!... Most of this "TD" is spent trying to keep the enemies from murdering your heroes, or burning down huts. This mechanic makes the game slightly annoying.
#3. Fuck you Mochi Games... You cannot reset hero points unless you spend real money to buy the Mochi item that does this. This creates the issue of, when you've been playing for a ton of hours, and you suddenly realize... My mage hero blows, because I've built him wrong... Too fucking bad. You just have a shitty mage now. Start the whole game over if you want to fix it. Purposely leaving this feature out of the game to try and get our money is lame. Eat turds and die.
Overall, this is a good game that would be better if Mochi weren't whores.
3.5 stars, rounded up to 4/5 stars.
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