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Rating: 3.81/5 - 9452 Plays
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Genre: Rpg, Strategy Elements

Defeat the Seven Daimyos and their Shogun, and restore peace to the land! As the Samurai, you will have to choose your battles carefully to overcome the enemies’ forces…



Mouse (In-Game Tutorial).



-1 #12 fancykm 2012-06-19 05:05
#11 Ragnar 2012-05-11 15:49
Not for me 3/5
#10 Cherries 2012-02-22 00:02
it be nice if you could upgrade your characters while searching for daimyo.
4/5 makes you really think your steps : )
#9 Figsak 2012-02-18 19:47
Rather confusing game. Not confusing as in, unplayable, confusing as in, I'm winning, I don't know why, and I don't really care.

3/5 stars
+1 #8 BDJ 2012-02-15 14:43
Was finally able to obtain Four Star (A+) rating after playing this game a couple of more times. For anyone wanting to have a-go at, you get extra EXP points for unused 'Clicks'. This means, the earlier that you find and engage the Diayo, the more upgrades you can afford.

The granting of EXP does not appear to be linear, but here's what I have recorded.

Super Samurai EXP points

1st Scene 5 unused Clicks/10Exp
2nd Scene 6 unused Clicks/14 Exp
3rd Scene 6 unused Clicks/18Exp
4th Scene 6 unused Clicks/24Exp
5h Scene 7 unused Clicks/24Exp
6th Scene 3 unused Clicks/18Exp
7th Scene 8 unused Clicks/30Exp (Final)

For what it is worth.

#7 harrier0 2012-02-15 14:42
The only things that you have any control over are upgrades and almost random movement which introduces a very large element of luck when playing the game. Very little RPG here and sitting back whilst your hero fights takes a lot away from the game for me.2/5
#6 fergusferret 2012-02-15 14:15
you have to find the daimyo in the level and cannot spend time dealing with all the mooks first before going after him, which is a bad design idea. not only that but you also have no cash if you have to try again having failed to find the boss in the level.

this is a straight 8 turns game with the enemy getting stronger with each level completed and with your upgrades I would expect them to be about level but they seem to get better than you. I may just have a bad way of playing but my strategy was to build up attack damage and health as a priority but it seems speed is needed more than the health.

2/5 for this due to the disappointing way it plays
#5 Jairone 2012-02-15 10:22
I found it a rather frustrating game. While I like the idea of a time limit of sorts... I found that exploring and doing what I wanted wasn't very fun when I had to find the daimyo. The randomness of the game can really hurt or help you.
Furthermore, I hate not being able to control the character in battle. I feel like I'm stuck watching as 'super' samurai jumps around like a spastic spider monkey of fail. There is a definate lack of direction to the characters efforts.
Finally, for anyone who does want to play: Get chakra focus. It provides 2-3 chakra per kill, allowing you to easily power up for special moves.
My final impression is that winning requires luck in finding most of the mooks prior to Daimyo engagement. It earns a 2.5/5 from me, rounded down for frustration watching the battle scenes as an impotent observer 99% of the time.
#4 earth 2012-02-14 21:22
total crap, finding daimyo depends purely on luck (3 attempts and found him once), when finds him samurai needs to deal with 20ish enemies before confronts daimyo and by then samurai has lost most of his health so he gets defeated by daimyo easily.
#3 BDJ 2012-02-14 17:22
Since Kong was offering level-up awards for this game, I played it through over there. Still not my type of game, but it was somewhat fun.

The key to my strategy of winning the game was to add two companions, The Brute and The Monk (which costs you your earned Experience Points), and to upgrade my Samurai's Health, Attack Speed, and Damage (also using Exp Points). These are permanent upgrades made on the Intensive Training menu.

Permanent Skills are purchased in The Market by expending Silver earned as you 'explore' each 'district'. All of the upgrade skills at the top of the Market menu are permanent. You can also purchase temporary 'buffs' (hit points and the-like) at the bottom of the Market menu. These 'buffs' are temporary and only apply to the current 'district'.

As you encounter Mooks while searching for the Daimyo, you accumulate 'battle points' that can be used to activate three battlefield 'specials'; Flying Daggers, Shadow Clone, and Super Slash. These 'specials' can make a difference in how the battle progresses. These battle points can also be used to restore a fallen comrade.

All-in-all, a decent game, but still not my cup o' tea.



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