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These don't encompass the conclusion of any full scope of content in RuneScape
Discussion started by Megaomgchen , on 06 November 12:16 AM

These don't encompass the conclusion of any full scope of content in RuneScape. They are side objectives that help you gain experience in abilities which you've already trained to 99 to your Completionist Cape, or can let you get there. However there are different methods of training which makes these non-compulsory and should be left to your Trimmed Cape. The Trimmed Cape is for all intents and OSRS gold purposes, the base Comp Cape, but with the huge additional requirement of finishing every minigame in RuneScape. (With a few other additives which the player can finish, such as unlocking hidden lore - the Dragonkin journals out of QBD come to mind, and also the Scabarite study notes) But then again this can also be faulty - post-quest content is dispersed over both capes. Why should I do exactly the Fate of the Gods post-quest articles to the Completionist Cape, but not the Song Out Of The Depths post-quest articles? Why is that rather a Trimmed requirement? Why must I unlock all the museum Kudos, that will be lore-related content, for the Completionist Cape, but maybe not the Trimmed Completionist cape, that allegedly focuses on post-quest articles such as killing the four slayer monster managers in the smokey well following Smoking Kills?Slayer Masks. A big portion of Slayer is the randomness of task assignments, and Slayer masks enable you to completely bypass that and perform the same tasks every day. Wicked Pouch. Players have desired a rune-holding item for years, and once it's finally released, it ends up to be obtainable only through Solomon's shop. Moreover, this thing has the unique ability to switch between spellbooks and prayer books at any place. Silverhawk Boots. These boots allow you to buy agility XP and profit that XP completely losslessly, and therefore are really required if you want to acquire the quickest agility XP rates in the match. I do not have an excessive amount of details about these yet, but they seem like something directly out of the future Inventor skill.

In summary, Jagex has been releasing new RWT items with features which don't have any parallel that may be obtained through legitimate gameplay. This could very well be the way that future RWT will proceed. Ideas? How do you really feel about this new kind of RWT? I believe the great bulk of long time players do not like the trending of SOF/Treasure Hunter. But variants of it have been in virtually online game you can think of, and Jagex does have to create money somehow, because their membership has dwindled so much, with all the bots they place out of commission, and all of the people that have retired from the sport, whatever the reason.

I recall saying to myself a while back I wouldn't spend any money ingame except for membership. But with this temptation there, I have purchased bank spaces, that will be really needed if you're a quester/long-time participant and just have tons of untradeable items, or things which are only a nuisance to reget in case you drop them. The music boxes create things like celebrity mining a lot more fun for friends, and I can't see anything really wrong with them except for the actual paying of cash for them. However, while there are a few really rare items on treasure hunter still want, such as the divination uniform, I won't buy twists.

With regard to certain rewards about the spinnys, I do recall Mod Mark saying he wasn't happy with the silverhawk boots, that have been an obvious ingame advantage. Who wouldnt want to get boring agility exp just by walking around? Hopefullythey will try to stay somewhat true to cheap RS gold the spirit of the sport, and not discharge more of those types of things.

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